Quite soulless9/21/2023 ![]() With high free will, you'd be surprised what crazy things sims will want for themselves. ![]() ![]() So instead of being the one to make all the decisions, I just make their wishes come true and help them along the way to their happily ever after. But just like in real life, things are always subject to change -Īfter I set them up with the basics (job, home, and a few acquaintances), I play by just honoring their wishes. Every time I make a sim (I typically start with a single sim), I envision a life for them based on the traits and lifetimes wish I chose. I think removing the end goal of their storyline could help. Personally, I really cling to these few interactions that actually seem genuine like a father reading a book with his toddler. It‘s fascinating how everytime I go into it expecting to experience some human-ish essence and realizing oh wait it‘s literally just a game. And you‘re like, that‘s it? That was the epic night out?! Your young adult sim goes partying and there are like 4 people and like two are dancing. everywhere your sim goes there are usually just a few sim if even. Instead, she brings her plate of food, watches some TV and leaves after an hour without even having spoken a word to the grandchild. Your sims’ mom who raised your sim doesn’t hug her daughter and congratulate her or gets to know her grandchild. Birthday parties are not a genuine get-together like they are in real life. I imagine all these great things to happen but they never do. But because it simulates life I somehow have false expectations. And the reason for all of this is because sims can feel so lifeless or soulless at times. I have never played with a household for very long. But the joy usually doesn‘t last long once I‘ve played a few sim-days. Whenever I create a new household I think of the whole life and storyline and end goal I‘m gonna give them and I get soooo excited for playing. I love sims and I play it very often for many years but I have one struggle with it.
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